An image from during development – there was mana back then!
So one day
Overman got bored and decided to make a 7DRL. (Don’t worry, he’ll still be participating in March’s challenge!)
Unique style where you move through tunnels between hexagonal tiles
27 randomly-generated levels
Almost 40 different enemies, including 3 bosses!
Shops, casinos, banks
Various status effects
Destructible and shifting terrain, along with lava and traps
Controls: Left+right click
The eleventh Seven Day Roguelike Challenge is nearly upon us! After a week of voting the democratically chosen date for the challenge is 7th to 15th March 2015.
More details here:
Download acabepsi (Windows exe and python source)
use knockback rather than direct damage
is random, not procedural
no rpg nonsense
#PROCJAM 2014, focusing on procedural content generation, are now available online. Check them out!
Hey folks! There have been a few spam registrations recently – I’ve disabled self-registration for the time being until that problem is fixed. If you want an account, use the
contact form and we’ll be happy to oblige.
I’ve been working on my entry – Mysterious Space – ever since the end of the 7DRL challenge. I realized late into the challenge that I missed out on an important rogue-like feature: exploration! So the first thing I did was entirely redo how levels are generated, making them larger, and allowing the player free movement.
I’ve made a lot of other changes as well, and am continuing to update, posting newer versions at
A few notes on Golden Krone Hotel:
I’ve written a
postmortem. I was happy with the overall product, but I made some big mistakes too.
v1.2. It addresses several common complaints:
Support for smaller window sizes: 980×530 and 800×360
Green Man strength capped. No more 300 damage hits!
Potions can be described in the potion menu.
Potions are no longer shuffled (I had a good reason to do this to start, but I don’t think it’s worth the hassle)
If you’ve been putting off playing because of resolution or some annoyances with the game, now would be a good time to try it out. It’ll probably be the last update I make.
I also want to mention a couple Let’s Plays. Game Hunter did a good job covering GKH:
And if you’re not bothered by profanity, this is a really fun romp through the tower: