Also, like and share the 7DRL Challenge page on Facebook!
Good evening, fellow travellers! A couple of things:
1. Like our new Facebook page.
2. Over the next couple of days, I’ll be transferring 7drl.org to a new (faster, more reliable) VPS hosted by Linode. This process should be completed by December 12 at the latest. If you have any questions, feel free to email me at firstname.lastname@example.org or post on the Facebook page.
– Thomas Henry Larsen.
Many moons it has been since the 154 7DRLs were released, but slavering in the background have been an army of 39 reviewers desperately playing these labours of love and scribbling little notes on sheets. After this long process we have finally collated a set of reviews and scores for almost every 7DRL made this year. I present you with our glorious offering:
Some notes on using the site:
- Reviews are subjective and based on personal opinion – take them with a pinch of salt! As a rule of thumb anything with a 2+ is considered good.
- Click on column heading to re-sort by that value
- Click on score values to see detailed review/justification information in the bottom pane
- Some of the game links may be outdated – let us know if you find any errors
- 75% of games have 3 reviews, and 33% have 2 reviews, 423 reviews total
- No one was able to get 10bar Roguelike or Random Chance running
Special thanks go out to Jo Bradshaw and Xecutor who did 40 and 39 reviews respectively! Also thanks to GameHunter for doing videos of almost every 7DRL – links to specific game videos are next to the reviews.
There are a lot of real gems in here, and a huge amount of variety, showing the roguelike scene is as fresh as vibrant as it has ever been. Do go try some of these great games, and give feedback to the devs after their hard work.
This is my first roguelike, it utilises console output, and it’s realtime, not turn-based.
The innovation is that the world is actually 3D and you have 3 viewports (top, front and left).
You have managed to activate the ancient space-time machine on Mars and successfully transferred to Earth, 7119 B.C. in order to prevent Alice’s death.
Hey gang! Seth Coster of Butterscotch Shenanigans here. Our 7DRL game from this year was Quadropus Rampage, and we liked the concept so much we decided to take it further and flesh it out into a full-fledged game for iOS and Android. We’ll be launching around June 6th as a free title, so PEEL YOUR EYEBALLS! Here’s a little teaser trailer we threw together last week:
And here’s the original version from the 7-day roguelike!
Hi all, today I felt like sparing a couple of hours to add a little feature to Infection, a flash that will warn the player when new traits are unlocked, and then some fixes to bugs that I didn’t even know existed.
You can find it here.
Enjoy your weekend.
Version 1.1 is released!
Mostly interface changes and fixes, the only real gameplay change is that monsters won’t cast spells on you when you’re a ghost (because it’s basically an unavoidable insta-kill).
If you’re using Linux (or have the LÖVE interpreter installed), you can download the .love file (requires the LÖVE interpreter to play). You could also try running the Windows Executable under WINE.
Full list of changes:
- Friendly and enemy summoned mushroom men are now different colors.
- A new “options” menu, which lets you switch the game to/from fullscreen, change the resolution, and change the keyboard refresh rate.
- You can set your name and gender when starting a new game.
- Clicking an adjacent enemy now attacks it as well as targeting it.
- Gameplay tweak: Creatures will not cast spells on you if you’re a ghost (it was just too cheap otherwise).
- Changed the pathfinding algorithm so that monsters will move through diagonal spaces.
- Fixed various typos and inaccuracies.
- Moving into a wall no longer wastes a turn.
- Allied monsters now attack enemies next to them. They still won’t chase them unless the player sets the enemy as a target (this is intended).
- Trying to move the targeting cursor through an unseen area no longer resets the cursor.