My 7drl: Unstoppable 2

I feel like I’m cheating a little by making a sequel to my 4drl from the October 4DRL competition.  But… I just don’t have time for anything more.  With a house move and being away near half the week I’m not sure I’ll even get 3 days to make the sequel game (which with the work on the original would add up to 7 days  😉 ).

The sequel shall be called UNSTOPPABLE 2: Beyond Infinity. New features planned:
* Infinite levels
* High score system (I’ve never done that before)
* Char dumps on death (again new for me)
* Save system?  (never done before, so not sure how easily I can learn in what hours I can spare)
* Vastly revamped interface to make it more arcade shooter style
* Player power-up abilities collected from dead enemies (essentially items – again new for me, but it should be simplistic enough to be almost trivial in implementation)
* New constructor behaviours and varying level sizes
* Original story mode as an option with its own high score, if I get time
* Various other ideas that come to me during the week  🙂

Best of luck to everyone taking part – the biggest fun is always getting to play all the other games at the end  🙂

Author: darrengrey

Host of Roguelike Radio, maker of small tactical roguelikes, writer for many games.

1 thought on “My 7drl: Unstoppable 2”

Leave a Reply