Decision to Participate

As a newcomer to 7DRL but not roguelikes, I will be participating this year.

I have decided I would develop with C using devkitpro / PALib as the library for building for the Nintendo DS. The reason why I chose this platform is for the same reason that I decided to get into roguelikes. It is a portable solution to take anywhere and play when I need some dungeon fun. I started playing POWDER because of this, and it was fun.

Anyways, as my first time making a 7-day roguelike, I decided I would stick with a simple concept, not. I still have not come up with the idea completely, but hopefully I’ll have something by Saturday because that’s when it obviously starts! It’ll be a fun coding challenge and I hope that with this my programming experience will be enhanced ten-fold.

Cannot wait to see how it turns out, I guess I will end up posting daily outcomes as may others.

Author: Joshua Sigona

Me in a nutshell? Computers, Programming, Electronics, Soccer, Golf, Puzzles, Anime, what else? Well, I'll leave that for you to figure out. Oh, can't forget DDR!!!

4 thoughts on “Decision to Participate”

  1. It’s great to have you on board, Joshua! πŸ˜€ I look forward to seeing your roguelike. A rather ignorant question: are devkitpro and PALib portable?—or, in other words, will I be able to run your game on GNU/Linux? πŸ˜‰

    Good luck!

  2. PALib and the devkitARM toolchain both are portable for all systems for compilation and development. You can find more information on building devkitpro at

    As for running the game on Linux, the iDeaS emulator has been building some progress for Linux support and supports all tested PALib features. (At least as far as I know.) Desmume is another DS Linux emulator. (May be in a linux repository already.)
    If all hope fails, NO$GBA emulator using Wine to run a windows executable would be a last resort.

    The reason why I chose the development kit devkitpro is because I have done things with it in the past. I do not think I have time to figure out some other ways to display things on screen and maybe in the future I will be able to do better with C. I still am excited about making this though!

  3. There are so many massive releases coming to the gaming entire world in the up coming few many years that many players are turning out to be perplexed and beginning to ponder if they are going to be able to get a console gaming program in the long run that has a remote handle at all. The rapid reply to this is yes, the real question is what that remote will glimpse like and how it will interact with the gaming console. Hardcore games will by no means give up the remote command totally simply because it gives way to a lot precision and command that can’t be compared to any motion based method controls at this stage in time.

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