Since I spent most of my first day on UI (even if my game sucks, the UI will be Grand 🙂 ), I can still change my game-idea. So what is the actual definition of being a roguelike? Does it need to be all random and procedural? Does it need to be turn-based? Does it need to have permadeath, or death at all? Does it need to be a crawler/explorer type of game? Wikipedia has some “guidelines”, but nothing concrete.
The reason I ask this, is that my current game-idea has none of the above. But it’s about a character walking around in 2D in ASCII. Does that count, at least?
If not, I’m just going to have to come up with something else with a cool UI 😛