It’s 1:18am, so I’ve clocked up nearly 5 hours today. I doubt I’ll manage a long session like that again during the week though, so I need to budget my time carefully. This evening I’ve made the dungeon generator:
The rooms place beautifully but the corridors are nasty because it was getting late. I’m just joining each room to the next in the list with an L-shaped corridor, which ensures a navigable dungeon, but leads to lots of long corridors slicing up the central area. May revisit that towards the end of the week, so the rooms link to their nearest neighbour, but for now I have something to work with. It’s assembled from tiles in Unity, so I can easily upgrade the graphics and add more variation.
Tomorrow…the game loop, so I can move a character around. Because Unity is geared towards realtime gameplay, it might actually be easier to do that than a turn-based system. Think I’ll sleep on it and decide tomorrow.