I really should think of a name for this effort, to help keep the blog comprehensible. Got about 3 or 4 hours in tonight, mostly setting up housekeeping for mobs moving round the level and stopping to look up the C# syntax for really basic stuff (I’m used to C++). All I’ve achieved today is a sphere moving around the map, but at least there’s some groundwork in place. I’ve gone for a hybrid approach to time – it’s still turn-based, but each turn plays out over 0.2 seconds of real time. This keeps things fairly smooth and should make AI movement a lot easier to read…once I have some!
Was hoping to get the fog of war/ line of sight stuff set up tonight, but no time. While Unity does the heavy lifting on the 3D engine, it leaves me with less control than I’d like – for example, the light shining through walls is probably not going to get fixed this week.