Elite International Detective: Day 3

FLASH!
FLASH!

Day 3 is over, I implemented the random mission generator, which for now mostly impacts the intro text πŸ˜›

I also worked on the “Running/Stamina” and “Lethality” parts.

Next: Autofire and enemies (Balance combat)

Then: Going outside the office to catch the evil ones

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2 thoughts on “Elite International Detective: Day 3”

  1. Nice! πŸ˜€ So is this roguelike going to be pretty plot-based, or will it mainly have randomly-generated missions? (I don’t mind which route you decide to take, by the way—it’s just a matter of curiosity.)

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