Legend of the Cheese Golem, day 4

Progress could be a lot better but I’ve done a lot considering how long I’ve had to spend on it. Real life and all that.

All the basic code for walking around/blocking/fov etc. is there. The client/server stuff for c# at the back and javascript at the front is there but slightly broken at the moment so working with the standard console version.

World is generating, saving/loading etc. Not so much to do now there.

Forest is generated using perlin noise:

Which gives me a map vaguely like this (only forest, mountains and a path so far):

A slightly older screenshot which includes rivers:

Anyway, I’m behind my plan but I’m still moderately confident of finishing, albeit without the level of polish I’d like 🙂


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