Vicious Orcs, Day 4

Day 4 complete. I’ve written all the text for the people and items now populating the world. As usual, data entry is the hard part of roguelike design. Just discovered the Yetis were doing 10d4 damage rather than 1d4+10 due to a bug in my dice parser!

I’m quite happy with the look – things will likely not change much for the release. Just have to keep filing off those edges and tweaking the difficulty.

Biggest TODO? Throwing potions.

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