purestrains devlog day 4/5

It’s the second post now. I’ve managed to create some components for all my little things; basic inventory handling and interaction between entities is possible. Between some bored hours i painted small graphics and reused older ones from my former games.

I think i’m not able to catch all features i’d like to see because i took too long in other parts (mainly learning swing and how to create/modify the theme).

Lets hope there will be at least some gameplay elements.

2 thoughts on “purestrains devlog day 4/5”

  1. I like the art style, although the grey walls could use some simple texture since they’re the only plain-color elements (not counting the invisible walls).

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