Item handling is now in, and I’ve almost finished coding inventory and item use. Tomorrow I’ll finish this off and implement things that our brave @ can chop and stab and generally bring to a grim end (they will of course be trying to do the same).
As I’m now just over halfway through the week, I’ll probably hold off on implementing magic (other than some wands) because I want to try and get a complete/playable game out by Sunday evening (my deadline is 6pm UK time). But the first future version, after the 7DRL, will have magic implemented.
More details as ever on the Stygia devblog.