There remains some issue with colors and display but navigating the dungeon in 3D is now functional enough that I have to worry about putting a game on top of that. So here are some monsters! They just stand there, waiting to be attacked. I’ll have them do a bit more than that tomorrow; hopefully over the week-end I can improve the gameplay to make it actually interesting.
Here’s what it looks like now; the plan is to flesh out the right-hand side of the screen with the inventory, using big buttons for touching on the ipad.