DirtBox Pre-Alpha (Day 6)

I’m chugging along nicely – I just finished optimizing and cleaning up some lighting code. I now have the ability to place light sources, and to have materials glow, while maintaining a nice processor efficiency. I’ve also coded in digging / wall placing etc – but they mean little without the corresponding inventory, and stamina stat. Lots of concept planning for classes/spells done behind the scenes.

Next up is figuring out FOV – I don’t want to resort to a library.

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