The sixth day ended, and we decided to not implement quests. Story will be simpler than we wanted, but that’s okay. More important are usable items and their interesting distribution in the level.
TODO: degeneration of weapons/armoury, different values for weapons/armoury, 8 dungeon levels, item distribution, mana fountains, some magic effects, potions and magic scrolls, torches, NPCs, books, bugfixing, polishing, balancing, ugh.
Jana did the last level texture and textures for the characters. We also have a main character now.
Time is running out, thus this is it for now. 😐