Stygia: Bug fix of 7DRL version

Due to users reporting some game-breaking issues, I’ve had to recompile a bug-fix release of my 7DRL, Stygia. v0.11 is now available here (both code+ executable as before in the same package) and fixes the following bugs:

  • Fixed an issue that would sometimes prevent monsters from moving and doing stuff on their turns
  • Fixed an issue with monsters accidentally stacking on the same square and resulting in one of them being subsequently undetectable/unattackable.

I’ve not idea if this makes the game ineligible for the 7DRL or not: but I’d rather have a properly working version than not, so I’ve posted the update. Old save files are compatible with the new version – just copy over the contents of the save subdirectory.

The original 7DRL version, v0.1, is of course still available, and always will be from the same URL as it was previously available at.



4 thoughts on “Stygia: Bug fix of 7DRL version”

  1. Heck yeah, dig this game now for sure! Love the heat mechanic and the randomized weapons, color coded so I don’t even have to go look at the trash 😀

  2. 🙂

    You can blame my Warcrack habit for that: as soon as I knew I wasn’t going to implement the identify subgame, I decided that a decent colour scheme was needed.

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