I took the time to make some essential bugfixes and also updates to Pitman Krumb. Be aware that I tried to make it better, but didn’t have time to test the changes thoroughly – any feedback would be greatly appreciated! Version 1.1 can be played/downloaded here:

Webplayer: http://www.ratking.de/games/pitman/index.html
Standalone Win: http://www.ratking.de/games/pitman/Pitman-Win.7z
Standalone Mac: http://www.ratking.de/games/pitman/Pitman-Mac.7z

Changes:

- The game saves now after every round, and can be continued after quitting.
- Better balancing.
- Enemies have red rimlight.
- Mana regeneration (random).
- Bugfix: Ladder to next level sometimes did not appear.
- Bugfix: You can’t hurt friendly NPCs with the bow any more.
- You won’t get hungry so fast any more.
- Weapons and magic potions/scrolls/runes with low level also spawn on high dungeon levels.
- There is “winning” condition now.
- You can walk the path according your speed in all cases.
- Ladder to next level is better recognizable.

Download links for the seven-day-version are still intact, of course.

One Response to “Pitman – After-Challenge Update”

  1. 7DRL Challenge » Blog Archive » Pitman – now on iPhone&Co Says:

    [...] we present you Pitman, the iOS game! Thanks to Unity it was (relatively) easy to make a version of “Pitman Krumb” that runs on iPhone and iPad. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; [...]

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