Mechrogue/Roguebatallion progress

Current progress on the mech roguelike,

Underlying system in place for entities and map, using libtcod for drawing stuff.
Mech’s exist and are drivable:

Entering mech with a fancy armour-shutter animation

armour closed and optics going online (which will stop working if it gets damaged)
Opening armour while driving is possible but will leave the driver exposed.

Next up post-apoc city map generation!

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