Mutant Aliens! 48 hour report

Cool, sprawling buildings. Noisy radio receiver lets you get the distance from the target (could be noisier though, if I make it actually print out transmissions with a random fraction of letters scrubbed out). Monsters are using their senses, but not with different levels of sensitivity. Scent map is implemented, but monsters don’t respond to it yet. There’s a very basic system to generate a description of a monster’s senses, but not its (still uninteresting) stats. Source (without *any* documentation) can be downloaded from and compiled with make, though I haven’t included all the things necessary to get it to compile on windows. I’ll try to include windows binaries in future releases. No 72 hour report, maybe some number close by.

You gently shake the radio. The signal improves!
So that's what's been causing you all this trouble!

Oh, I forgot to mention – the code is like a plate of spaghetti. With another plate of spaghetti upside down on top of it. Spaghetti sandwich.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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