Rogue Rage day 1.5

I’m about 34 hours into my 7DRL and admittedly not making much progress.  Display set-up is mostly there, and the basics of the stance and rage mechanics, but no solid gameplay.  Coding is proving tough for me this year  :/

To alleviate my mind I’ve taken an hour off to jiggle with some graphics.  I present the awesome splash screen for Rogue Rage: Rogue Rage splashscreen

Hopefully I can make the game cool enough to justify it  🙂

(Original plasma fist image by ~cmdr on deviantArt)

Done so far: Interface, controls, some snazzy graphics effects, logo thingy, stance data structure
Major to dos: Advanced battle mechanics, stance effects, dungeons, enemies, bosses, story, sound effects, music, polish, polish, polish…

Author: darrengrey

Host of Roguelike Radio, maker of small tactical roguelikes, writer for many games.

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