Blood Arbiter: Day 2

Another day gone, but it was a good one.  The highlight of the day was my fellow #tome hacker tiger_eye joining the project and designing some nice maps. I am particularly excited about the living quarters beneath the arena, where the social game will be played out.  It isn’t in-game yet, but here is a sneak peek:

I got the beginning of the AI going, and the gladiators can now determine which attacks will result on the most damage, if they need to use the “feint” talent to lower your defenses, stuff like that.  I need to add the AI to locate and wield a weapon instead of cheating and having them generated with one as they are now, but I really like the direction this is going.  And speaking of weapons, I added a plethora of those, too.  Here is to keeping up the momentum!

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