Fin­ished early: Hyper­Rogue II

Hyper­Rogue II is com­plete as a 7DRLC Chal­lenge 2012 entry!

The orig­i­nal Hyper­bolic Rogue was an out of chal­lenge 7DRL (in fact a 6DRL, even less). Just a @ mov­ing on the map. For the 7DRLC I have added more pol­ish, and more fea­tures, while keep­ing most of the spirit.

You are still a lone adven­turer trapped in a strange world. You still hunt for trea­sures, while being hunted by mon­sters your­self. You still have to hit the mon­sters before they hit you.

How­ever, the world is much richer now. There are seven types of lands for you to travel, each with spe­cific mon­sters, trea­sures, and ter­rain fea­tures. You can also find some mag­i­cal orbs, which give you tem­po­rary mag­i­cal powers.

The game also became more user friendly. You get tooltips and help, and a con­fig­u­ra­tion screen, instead of hav­ing to press strange keys.

I still have four days until the 7DRL chal­lenge ends, but I am run­ning out of good ideas. I orig­i­nally planned to intro­duce some Econ­omy but I don’t see how it could be done with­out mak­ing Hyper­Rogue a worse game. I have tested the game and I think every­thing works very well, but in case if some­one finds some nasty bug, or sug­gests a new awe­some fea­ture, I can still do it on Fri­day. :)


Down­load from the web­site, and have fun!

9 thoughts on “Fin­ished early: Hyper­Rogue II

  1. Really impress­ing game and con­cept! I love how every dif­fer­ent land is weird and intrest­ing in its own way. And of course I admire the aes­thetic that comes with the hyper­bolic plane.
    There is one bug I found: Every­time I walk around in mir­ror land for too long, the game even­tu­ally crashes (in Ubuntu). I think there is a prob­lem with the mir­ror images inter­act­ing with other objects.
    And is it inten­tional, that the blue tiles in the alchemist lab are called “red slime” and the red tiles “blue slime”? It doesn’t make sense.
    Any­ways, keep up the good work!

  2. Thanks!

    Eel­fronth: No, strange names in the alchemist lab are not inten­tional, I have not noticed that they are wrong. :) I am unable to repro­duce the mir­ror crash, and I don’t see any­thing sus­pi­cious regard­ing mir­rors inter­act­ing with other objects. I’ll see if I can find the cause and release a bug­fix tomorrow…

    • I did some more research and came to the con­clu­sion that the crash is actu­ally related to the player killing blue mir­ror images. Here is how I repro­duce the bug:
      - pick up a blue %.
      - walk into the tile of a mir­ror image, so that its cur­sor points at your own tile.
      In 2/​3 of cases this leads to a crash. How­ever, if the mir­ror image hap­pens to be above or to the top-​​right it is killed and the game keeps run­ning.
      I hope this can help you.

      • OK, I have found the bug – it is indeed related to the mir­rors, and it only hap­pens when you are play­ing with the mouse. Thanks! I will release a bug­fix later.

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