TopDog Day 3

This update is brought to you by Dynamically loaded maps, FOV (Field Of Vision), colorful flowers, and inventory.

You pick up doggy toys by moving over them. Since you carry them in your mouth, you drop whatever you were carrying before. Dogs really do this… no really.

Maps can now load from text files. I found an awesome ASCII Paint app to draw maps with. Yes Roguelikes require generated levels, yet I have a simplified RPG cross-over, some elements are still random.

What’s left? NPC’s, AI, combat, quest engine, and balancing. Hoping to polish with some uber pixel graphics 😀

Author: kbmonkey

see my rolling dev log at :-)

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