Mutant Aliens! 120 hour report

Explosions are implemented but buggy, monsters can follow your scent, monsters spawn, you start in a ship, tab targets a visible monster, the objective (which I haven’t written down yet) is almost accomplishable but not quite with the present equipment (I tend to die with the exit in sight), and I’m marginally less hamstertastic than yesterday.

Author: srd

Author of KleinRL (14drl), Mutant Aliens! (7drl), Mutant Aristocrats! (1drl), Encircled (1.5drl), Schaak! (7drts), and CONVOLUTE (0hg). Likes turn-based games that minimise nonsense.

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