It’s playable, it’s winnable, it’s losable. There are invisible explosions. There are also lots and lots of missing features. But any bug reports or complaints or recommendations would be appreciated! I’m particularly interested in how fast you move when you hold a key down, because scent maps take a lot of processing and some of the intended features will require more scent maps.
- Long messages and descriptive text don’t behave nicely
- On my monitor, blue on black is really difficult to read (any suggestions for alternative colour schemes?
- Memory is not bounded by number of monsters and items that exist, but by number of monsters and items that have existed in that run. I die or win before this becomes a problem, and the number of corpses you can make is bounded by your finite ammunition.
- It is not fun to have to inspect a monster by targeting it and pressing ‘i’ to find out how dangerous it is.