Sword In Hand – Better Hilt

I now have the game loop closed, so you can actually play the game to winning or losing.  I also improved the sword hilt, that old one was bugging me.  Shown is the strategy map that I spent the first day or two on.  I finally got the unstable process properly balanced, so now can hopefully focus on the roguelike component.

1 thought on “Sword In Hand – Better Hilt”

Leave a Reply