7DRL Suc­cess (well, sort of): GatewayRL

I can’t say it is a 100% suc­cess… because the ver­sion that i posted con­tains seri­ous bugs(most of plan­ets with crew>1 will crash the game at some point). Now I have fixed them and uploaded a new ver­sion, but that means two more hours of work.

So 7drl and “7drl+2 hours” ver­sions:  https://​source​forge​.net/​p​r​o​j​e​c​t​s​/​g​a​t​e​w​a​y​r​l​/​f​i​l​es/

This game is based on sci-​​fi novel “Gate­way”. In a spirit of orig­i­nal, it is even more hard­core than rogue­likes, because even sin­gle trap or unknown device can kill you, because you will die in flight due to fun­gus or turn into ooze due to genom modification.

My first mis­take dur­ing this project was cod­ing and simul­ta­ne­ously learn­ing the lan­guage (lan­guage D), but that wasn’t mis­take – that was intended.

My sec­ond mis­take was adding new fea­tures in a last day. Well, most of the work was done in a first two days and in a last one, but per­haps i shouldn’t try to improve pathfind­ing at last three hours, but instead test it more and catch that three stu­pid bugs BEFORE 12:00, not after.

My idea was to cre­ate a rogue­like where killing mon­sters won’t be main part – traps and com­mands are the main part. I haven’t com­plete every­thing i wanted to add, but it’s playable. Per­haps i’ll improve it later.

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>