I’m glad I saved the last day for polish and minor content because I was able to add a bit to just about everything. A few new items, a few changes to worldgen, a help screen, two bugfixes, minor tweaks to rival ai, and more small stuff that I can’t even remember. I was crazy productive. One big change was to start you off with 50% more health and reduce how much fame you earn from most things. This makes the game last a little longer and makes your fame, and how long you live, less vulnerable to your starting position too.
I added a new “dungeon” theme that you can see here in the upper right. I was thinking of adding underground dungeons but decided against it since the overworld is already too big to explore (unless you find a flying magic carpet) so just having one room here or there seemed like a decent comprimise. I would create underground ones if I was creating a bigger roguelike because I think it would be really cool, especially if there were interesting traps, treasures, and bosses. Anyway, these dungeon rooms have a miniboss and a famous treasure in the center so finding them is a high priority. After clearing one out today, I found some spike armor. I swapped it with my snorkel then ran around the world laughing minaiacly while hapless monsters impaled themselves on me. Good times. I still died though – I think huberus is the leading cause of death for my characters.
I ditched a few ideas because they weren’t fun but I think I was able to implement a neat overworld, random monsters, and some fun items.
Here’s a list of the creatures: The player, zoras, armos, 12 rivals, summoned imps, goblins, 8 random monster species, random minibosses.
I guess I went a little overboard on the items: hearts, heart containers, 1 rupee, 5 rupees, 50 rupees, mutation ring, magic wand, bag of imps, dark cloak, ring of evasion, jumping boots, random artifacts that are worth fame, evasion potion, magic carpet, spellbook of 3 spells, rupee amulet, rupee machine, ring of regeneration, first aid kit, snorkel, bombs, bow, specticales, a large shield, heavy armor, spiked armor, long staff, spear, sword, club, knife. Most of those have passive ability and an active ability, but some don’t.
It’s up and running on my blog where you can play it from your browser or download it and run it localy.
Total hours: 42