Top Dog Success

Top Dog is a Rogue­like style game. The Puppy has been kid­napped by the
Fat Cat Mafioso. You travel from yard to yard, search­ing for the
crafty Cats hold­ing her hostage. Along the way you meet other ani­mals,
and per­haps a bone or two on the way.

The game is writ­ten in Python 2.6, to run:

python top​dog​.py

## Links ##

- zip 850 kB (Win32, untested)
http://​7drl​.dark​net​.co​.za/​2​0​1​2​/​d​o​w​n​l​o​a​d​s​/​t​o​p​d​o​g​_​w​i​n​3​2​.​zip

- tar 430 kB (Linux)
http://​7drl​.dark​net​.co​.za/​2​0​1​2​/​d​o​w​n​l​o​a​d​s​/​t​o​p​d​o​g​_​l​i​n​u​x​.​t​a​r​.gz

P.S> some rea­son my host wont allow this .gz, use this .7z archive in this case. sorry for this!
http://​7drl​.dark​net​.co​.za/​2​0​1​2​/​d​o​w​n​l​o​a​d​s​/​t​o​p​d​o​g​_​l​i​n​u​x​.7z

_​both includes libt­cod 1.51 RC1 libraries_

- source on GitHub

https://​github​.com/​w​e​s​l​e​y​w​e​r​n​e​r​/​t​o​p​dog

- dev log

http://​7drl​.dark​net​.co​.za/​2​0​1​2​/​i​n​d​e​x​.​php

See the in-​​game help (?) for play instructions.

Enjoy!

5 thoughts on “Top Dog Success

  1. I’ve got it work­ing on win32. I had an install of win­dows python with the idle graph­i­cal shell. At first I couldn’t get it to work because it said lib­cotd was miss­ing and I couldn’t get it to check the libs direc­tory so I lazily dropped every­thing out of the lib direc­tory into the main direc­tory and then it worked.

    AND OMG THIS GAME IS CUTE OVERDOSE! I AM IN LOVE WITH IT!

    I’m still in my first playthrough though so I can’t tell-​​ are the sur­round­ings pro­ce­du­rally gen­er­ated or not?

    A quest from Julie the mouse! Srsly this is top qual­ity cute­ness. Love it, love it.

    All the lit­tle touches, which I won’t spoil for peo­ple, but it’s just …. so damn nice.

  2. I’ve fin­ished the game now. I’m still in love with the cute­ness but I was a bit dis­ap­pointed with a few things:

    1. Com­bat. I sus­pect you wanted to keep the game suit­able for chil­dren, but even so, not hav­ing death meant com­bat lacked any excite­ment, since you can’t “die”. Even when I played try­ing to not lose my last heart it wasn’t the same… Even “killing” other ani­mals it’s kind of vague when you have beaten them since they just run away.

    2. On the info screen I can see I am a cer­tain level with a cer­tain score, but unless I missed it there is no mes­sage or any­thing when you get scores or lev­els in the game. I feel it would be made more excit­ing if some kind of feed­back was added for gain­ing scores or levels.

    3. I actu­ally com­pleted the game with­out doing many quests. Even though I hadn’t done a cer­tain quest for a cat that was sup­posed to get the atten­tion of the cat mafioso they still said they had arranged a “meet­ing” and so on, inter­act­ing with me.

    I do love the cute­ness and feel of the game espe­cially the ascii pic­tures of the ani­mals you talk to and the music is jaunty. It’s just a shame about the three points above. The first two wouldn’t take much time to imple­ment I don’t think.

    When you “die” you could get a sad pic­ture of a dog with a ban­dage and it could make you drop the object you’re car­ry­ing and trans­port you back to the start posi­tion. A sim­ple mes­sage about gain­ing score and lev­els would work too, although it’s a shame not to also have a sound effect since there is music in the game.

  3. Awe­some feed­back @graspee, thanks :mrgreen:

    I see many, many lit­tle bugs, I ran out of time and sub­mit­ted any­way. Not dying is one of those things I never got in. Sound was another – I even recorded sounds from mon­keys and dogs to use!

    All those things bother me to no end, and I am def­i­nitely going to pol­ish, fix and release a post sub­mis­sion final release :)

    I kinda feel embar­rassed by all the glitches in this :oops: and just real­ized the last level doesn’t even play, the Puppy just gives his thanks – sup­posed to find her, and she fol­lows you to the exit hole – I thought that was a cute ges­ture ^_^

    Glad you like the cute­ness! I was inspired by the 3 dogs I live with. I drew the icons in GIMP.

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