Moments ago, I announced Infiniverse as a success in r.g.r.a. There wasn’t really time for balancing, so the game might be very hard and dull or very easy and dull. But I’m still happy about what I achieved in these 7 days. And the game is somewhat complete experience with a goal, ending, quite nice looks, and lots of places to visit.
Highlights of the last day’s development are shops in space station (pictured above) and combat AI. I’ll probably write a more detailed post-mortem later, but now I’m taking a pause from this. 🙂
The versions linked above are the challenge versions and are frozen. I shall continue development and might make radical changes such as moving to real-time in preparation of multiplayer version etc, but that won’t affect the 7drl version.