After-​​Chalenge Ver­sion: Hyper­Rogue III

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Cross­roads

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Necro­mancers of Graveyard

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Demons of Hell

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Cultists of Cthulhu

An after-​​challenge ver­sion of Hyper­Rogue II, named Hyper­Rogue III, has been released!

The most vis­i­ble change is the addi­tion of graph­ics. This will hope­fully make it more playable for peo­ple who are not hard­core rogue­like fans. Of course, the ASCII dis­play from the pre­vi­ous ver­sions is still avail­able (press “v” for con­fig­u­ra­tion, then “w” and “m”), it also seems to run more smoothly on some of the older machines.

The floor graph­ics are slightly based on the works of M. C. Escher, one of the few artists who did use hyper­bolic geom­e­try in the past. You need to press ‘v’ to acti­vate the new floors, as they are more con­fus­ing and slower to draw.

Also, four new lands have been added (the Land of Eter­nal Motion, Grave­yard, R’Lyeh, and Hell).

Another big thing is that you now have a quest, instead of just aim­ing for high scores. You are no longer able to imme­di­ately enter all the lands, some of them will appear only if you have met cer­tain require­ments (most of them related to score). Ulti­mately, you will be able to reach Hell, and find the Orb of Yen­dor. Of course you can still aim for high scores, too.

This makes the chal­lenges in Hell (which I find quite inter­est­ing) a reward for the most care­ful play­ers, while Hyper­Rogue II allowed every­one to see every­thing. It has good and bad points, but I think it is worth it to moti­vate the players.

And some bal­ance improve­ments. Over­all, I think this is enough changes to change the name again, to Hyper­Rogue III (Hyper­bolic Rogue was the pre­lim­i­nary con­cept work, and Hyper­Rogue II was the 7DRL chal­lenge version).

Have fun, and good luck in your quest for the Orb of Yendor!

One thought on “After-​​Chalenge Ver­sion: Hyper­Rogue III

  1. Update: Ver­sion 3.1 is released! The most impor­tant fea­tures are opti­miza­tions (i.e., smoother ani­ma­tions) and an Android port.

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