After a very long debate and many examples given including FTL: Faster Than Light, Risk of Rain, Cyberdogs, Receiver and Red Rogue, our little group has decided to try to stick to the “play aesthetics” of Rogue rather than the (ASCII) graphics, (fantasy) setting or (dungeon-crawler) mechanics.
Myself, I’m a huge fan of FTL, a game I’m now completely addicted to. The important thing, in my opinion, is the focus on tension and exploration. Perma-death supports the former, random encounters the latter. What we’re going for is actually something more along the lines of XCOM, but in a Cyberpunk setting. The players’ mercenary group will receive randomly-generated contracts of increasing risk and reward, and death will be final.
What do you think? Sufficiently Rogue-like-y to be a Roguelike or not at all? What do you think are the most important aspects of the Roguelike genre?