End to Infinity- Pushing Forward

Wow. I love my competitions, and this one couldn’t come at a better time. I’ve started a rougelike-ish game a couple weeks ago, but I haven’t found the time or motivation (mostly motivation) to work on it. Now I’ll have both!

End to Infinity will not be a regular roguelike. I’m planning for the game to implement squad-based and real-time elements into a roguelike setting of randomly generated levels and permadeath. Good luck everyone, and may enemies fall before you do!

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