Possession – Day 0

My idea is fairly simple: you play as a ghost escaped from the underworld, whose physical form is too weak to fight, but who can possess the bodies of the monsters you encounter. Apparently there’s someone else developing a similar game this year, and they used the name I originally wanted to use: Possessor. Oh well. Just gives me more incentive to make mine the best it can be!

I’m building the game using the LÖVE 2d engine. I’ve already written a bit of generic roguelike code (movement, combat, dungeon generation, generic stuff) which I’ll be using, but all the content and a great deal of the mechanics will be new.

This is my first 7DRL, and really my first Roguelike, though not my first game. I also write and develop Pleasantville by Night, a browser-based humor/horror RPG. Never tried to write a game within a time limit though (not to mention, whose genius idea was it to make this overlap with St. Patrick’s Day weekend?), so we’ll see how this goes!

2 thoughts on “Possession – Day 0”

  1. And here I thought, how unique my “Possessor” theme would be… I’ll be starting development tomorrow, and I’m unsure how it will go. My programming skill is somewhat rusty and the choice of language (plain C) may hurt my progress. There are also some pitfalls in the chosen theme, which can hurt the game experience even if the programming goes well.
    So, don’t mind me.

  2. I did a quick search a few days ago to see if it’s been done before, and there actually is already a Roguelike based around possession: http://www.midboss.net/
    Apparently it was even one of the “contest ideas” from last year! http://7drl.org/2012/02/17/7drl-contest-ideas/
    Oh well. Even if they’re using similar mechanics, there are different ways to do it, so the games will probably end up completely (or at least significantly) different.
    Good luck with yours!

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