I’m going to get started on my game, Hunted. The premise is inspired by the final scenes of the first Alien movie. The hero is alone on a small spaceship, facing a single powerful enemy and must discover its weakness and defeat it. The enemy will have different strengths and weaknesses each game so it should play differently each time.
I have lots of (probably unrealistic) ideas for things I’d like to implement: access to ship systems, atmosphere/vacuum, stealth, hiding, explosives.