Yesterday, I mainly concentrated on two things.
- Improving my basic game engine.
- Debugging based on false information from GDB.
My game engine initially provided a basic UI, and a placeholder non-interactive game world view. Day 7 replace the game world placeholder logic with real logic, and now defines a minimal world that the player can walk around.
Hours were wasted believing where GDB said a crash was happening. There’s only so much you can do to try and get a line that isn’t crashing, from crashing. So out comes printf, and the real problem emerges.
I wish I too were making a rougelike, I expect there’s a lot of money in creating women’s beauty products.
Day 6 has already started!