Servitude – Day 7 – Report

Yesterday, I mainly concentrated on two things.

  • Improving my basic game engine.
  • Debugging based on false information from GDB.

My game engine initially provided a basic UI, and a placeholder non-interactive game world view.  Day 7 replace the game world placeholder logic with real logic, and now defines a minimal world that the player can walk around.

Hours were wasted believing where GDB said a crash was happening.  There’s only so much you can do to try and get a line that isn’t crashing, from crashing.  So out comes printf, and the real problem emerges.

I wish I too were making a rougelike, I expect there’s a lot of money in creating women’s beauty products.

Day 6 has already started!

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