Husk: Day I

Not a very eventful first day. I’m using my own framework for this, but I’m in the middle of some major architectural work on it that I didn’t have time to finish. You can move around and inspect actors, but a lot of basic functionality is only sort-of-implemented. After some initial setup of the game folder, I delved right into committing to a separate branch off of master for making the framework more operational. Hopefully that will be done with in a day or two…

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