At 4:22 PM EST today, we began work on our 7DRL entry, Crusaders Quest.
Our team consists of four artists, one programmer, and a sound specialist. Our game is based off an infuriatingly incomplete design document we produced before the competition, and we are using a good amount of code scavenged from an unrelated roguelike our programmer was making before he learned about the 7DRL Challenge.
Just thought we should throw an announcement out there with our time! We’ll share some more info when we get closer to completion, assuming we get a break in which we aren’t frantically drawing or trying to figure out why the game isn’t working.