Tetrogue

There are two ideas I want to experiment with in this game.

First – monsters will only drop tetromino figures. Player will use these figures for … everything. Crafting new items by filling items forms. Level up by filling xp bar.

Second – both player and monsters have to loose all defense before losing hp. Each non-combat turn one defense point will regenerate. Add elemental defense and attack to this, and thing should become more interesting. At least I hope so.

I’m going to use my incomplete engine that I use for Wizard’s Quest 2.0. It’s somewhat risky, as it is not tested yet. But at least I’m familiar with it.

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