Black Mage Goes Rogue- Day 2

I’ve managed to put out a stable product. The black mage has defined HP and MP, and I can randomly generate enemies and cast spells (which reduce my MP as needed). They’re sitting ducks that can’t do anything, but they respond well to damage, leaving unclaimable ‘%’ behind when they die. Day 3 will allow me to -really- do things with this game.

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