Die! Die! Die! 24Hr update

Just coming up to the 24 hour mark, here’s what I’ve got at the moment:


It’s coming along reasonably well – I’ve got the graphics engine, map generation, player movement, LOS and even some very basic enemy AI in there.  The graphics are all either pinched from AS.T.Ro or done in a hurry, so I’ll probably re-do most of them if I have the time.

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