The concept is basically a FUN turn-based co-op roguelike. PROBABLY will fail miserably but the idea I’ve had in my head for months now deserves a shot.
Thanks to ROT.js and hacking off code from last years entry (RoboCaptain), I have a decent working dungeon and some semi-useful monsters.
I really can’t spend too much more time on the actual dungeon if I want to get the co-op part working, so I am going to focus on having a tight subset of interesting monsters (say 3?) and only a handful of items.