Dungeon Dual – Day 1

Work on Dungeon Dual officially started Sunday, ye official rgrd announcement here.

The concept is basically a FUN turn-based co-op roguelike. PROBABLY will fail miserably but the idea I’ve had in my head for months now deserves a shot.

Thanks to ROT.js and hacking off code from last years entry (RoboCaptain), I have a decent working dungeon and some semi-useful monsters.

I really can’t spend too much more time on the actual dungeon if I want to get the co-op part working, so I am going to focus on having a tight subset of interesting monsters (say 3?) and only a handful of items.








Platform: Browser/HTML5

Language: CoffeeScript


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