Day two has come and gone… Bill and Petur has been heavy at work fleshing out ideas and tiles for the outdoor desert / crash site, which is where you start your game. Bill also set up the walking system to work with Unity3D Navmesh.
Meanwhile, I’ve been slaving in the dungeon, trying to get the wall sections sealed off properly from the void, and I’m almost there! But this is taking too long, it’s really putting back the gameplay programming! Will have to get this done early tomorrow, so I can get on with the juicy stuff!
Yet another day of real life holding us back for a bit.