Inside Out, Day 1

Inside Out screenshot 1

Today’s lesson was: if no-one on your team is an artist, don’t spend time writing a complex auto-tiling system that needs someone to draw forty-two zillion tiles!

What I did get done was the scrolling world, loaded from a text file. The plan is to have this ‘file’ generated on the fly by a python script written by my teammate Tom. There’s a door in there too, which you can open and close at your leisure. I’m going to call that ‘gameplay’.

The game is a survival horror so lighting is very important, so that’s next. I’ve recently been writing a lighting system using blending that should give us nice shadows. I’ve also got to fit fog of war into the equation somewhere too, which should be interesting… we’ll see!

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