Spend the first two days working on the dungeon generator.
It’s nothing too complex, I just want the dungeon to have a start room, end room, and a middle room.
I do have plan for a more complex dungeon, but I’ll save it for the future, for time being.
The following “dungeons” are represented in the form of Unity’s Gizmos due to lack of art assets~ 😛
I’m planning to work on room assigning up next, where I make the script auto-decide which room should be the “treasure chest” room and “key” room.