I’m in as well, and I’ll try to finish it for Sunday. I worked on the design yesterday and will start coding today (I’m using Unity).
I’m going to rework one of my old ideas into the roguelike format. Instead of controlling a single character, you’ll be controlling an army, strolling around a randomly generated map in a snake-like fashion. Perma-death is in, as well as some minor upgrades and buildings for your army. There are still some grey areas in terms of design, but I’ve got a clear idea of where I’m going with this. It’s going to be fun to make !