So far, I’ve spent most of my time implementing map, navigation, FOV, and a workable “entities” system — entities being all the actors in/on the map, including portals to the next level and colonist stasis pods in the walls. I’ll be frank, most of my coding time has been learning the nuances of rot.js and devising the best way to track/draw actors. I’ve really only had about 8 hours total to work due to cascading social obligations over the weekend. Will be coding during lunch hours and after work through the week. Hopefully it will be playable by Saturday.
Here’s a video I made after day 1.