Progress is slow. I’ve been distracted by getting the tileset rendering correctly, so the entity/event/timeline system isn’t yet functional. I’m moving house as soon as 7drl week finishes, and a lot of the time I would want to spend programming is going towards packing and tidying.
At least I have map generation working. It’s just basic BSP, with a few extra connections to ensure cyclic topology. I generally dislike BSP generated dungeons because I find them so boring, but in this case the map size means there’s no space to waste on big expanses of walls and corridors with sparse rooms. BSP is the easiest way to ensure that rooms are dense in the map and have a minimum size.
With 108 hours to go, I need to put some serious work in if this isn’t to be a failure.