I’ve made some critical changes over the past 24 hours:
MP, HP, items and win/loss conditions have been properly constrained.
You lose if you get bopped (of course), and you win the moment you take the Quintessence crystal (‘/’).
You can go down and up staircases, and enemies can use techniques, attack and follow you.
Walls have been created and work properly.
WASD or directional keys: Move north/south/east/west. Diagonals aren’t in yet but I’ll work on those during day 4.
M- Use items
1-0: Use spells
L: Character longsheet
G: Pick up items
<: Up stairs
>: Down stairs
If anything crashes and I don’t catch it, let me know and I’ll deal with the issue immediately.