Soviet Side Scroller day 2 and some change

Tweaking the dungeon generator today and really being able to dig into the fun parts of development like skills and abilities. In particular I’m adding in some level manipulation using Unity’s physics which I’m already having a lot of fun screwing around with. I’m hoping these spells and abilities make the game feel less like a randomly generated platformer and more like an rpg.

ComradePixel 2013-03-12 03-16-18-45


I always forget how fraps records your music so I ended up with an unintentional soundtrack:

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