Urwald – day 1 and 2

Uff, just a short note…

Urwald - day 1
Monday, day 1. Got initial movement system running, forest generation, dummy entities that always go RIGHT πŸ˜‰

Urwald - day 2
Tuesday, day 2.

I’d like everything to be fully simulated, without cheating (i.e. far monsters not moving at all), and I’d like to have maaany entities.

I want to have FOV for each entity, due to copying involved couldn’t use TCOD fov, so had to fight a bit (way longer than I expected), to do my own version.

tired, and sleepy, but content, so far I’m fulfilling short plan I’ve made πŸ™‚ next post on Thu.

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