Uff, just a short note…
Monday, day 1. Got initial movement system running, forest generation, dummy entities that always go RIGHT 😉
Tuesday, day 2.
I’d like everything to be fully simulated, without cheating (i.e. far monsters not moving at all), and I’d like to have maaany entities.
I want to have FOV for each entity, due to copying involved couldn’t use TCOD fov, so had to fight a bit (way longer than I expected), to do my own version.
tired, and sleepy, but content, so far I’m fulfilling short plan I’ve made 🙂 next post on Thu.